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Ever had a good idea for an iPhone App but didn’t know where to start?. This article will introduce you to some basic setup steps to follow, the hardware and software you will need, things to start learning and places to find them and finally the App Store submission process. It will focus on native iPhone applications using Objective-C but will not provide an in-depth Objective-C tutorial. Although there are a number of frameworks that allow you to build apps in other languages, many of the steps here still apply. The time needed to get familiar with Objective-C will depend on your past programming experience, your ability to grasp it and the complexity of your application. There is no shortcut or quick way. If you intend to make a career out of iPhone development, you will never stop learning; it’s a vast subject that continues to grow every day. If you intend to learn just enough to build that app you have in mind, then the task at hand may be smaller and this article will help save you some time.
Setups. At a minimum you will need the Apple iPhone SDK (software development kit) installed. You can download it here. Among other things, this kit includes an iPhone simulator that allows you to test your app.
To test on a physical iPhone, iPad or iPod and then distribute to the App Store, you will need an Apple developer license. The basic license is $99 per year. After you have purchased your license, you can log into the iOS Provisioning portal and download and install your crispy new development certificate. If your app requires a custom user interface or is a game, you will also need an image editing program like Adobe Photoshop to create your graphical assets.
Once you have the iPhone SDK installed, you will have an array of new programs to help you. XCode, Interface Builder & Instruments are the main three.
Learning. Note: you will need an Apple developer account to view many of the following links. Apple’s iOS Dev Center contains a massive amount of documentation, how to’s and samples to help you learn and is the best place to start reading. There is some required reading you must do and it’s best to get this over with first.
This information will help you design your project to Apple standards. If you like developer videos visit the Apple World Wide Developer Conference “WWDC10” and check out some session videos.
It may make sense for you focus on articles and samples that closely match the areas needed to complete the type of app you have in mind. Navigating views, getting data from the internet, storing data on the device, viewing images, creating animation etc. It’s unlikely you will find everything you need in one article so keep bookmarks of topics, documentation and tutorials you consider applicable. This will create a set of resources you will need as reference while building your app
Experiment. Log into your Apple developer account then download and run some of the sample projects in XCode just to get the feel of it. Try some demo apps and read tutorials from web resources like http://www.iphonedevsdk.com/. Spend a couple of days doing this.
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